As seen on: GBATemp, Tiny Cartridge, Destructoid, Joystiq, Kotaku, Polygon, Retro Game Network, Retro Gaming Mag, GamingCX, Kacho ON!, NeoGAF, Reddit, oprainfall, The Punk Effect, GameKult (French), Otakufreaks (Spanish), La Repisa Nintendo (Spanish), Indie Fan Magazine (Italian).
Game Center CX is an acclaimed Japanese series in which comedian Shinya Arino plays retro games for hours on end, until they are beaten or exhaustion ends up beating him. This successful show has over 180 recorded episodes and many fans worldwide, having reached English speakers largely due to the efforts of the SA GCCX translation team, subsequently being broadcast via streaming by the Kotaku website and seeing an official DVD release.
The series became so popular that it spawned three portable games. The first Nintendo DS title, GameCenter CX: Arino no Chousenjou, was broght to the occident by Xseed Games under the title of Retro Game Challenge. While met with a lukewarm reaction from the general public, it generated commotion amid lovers of classic games, with its genuinely retro feeling and lovingly crafted gameplay. It features a collection of standalone games within its virtual world that recreate experiences from hits of old, throwing the player right back to Arino's childhood.
The sequel GameCenter CX: Arino no Chousenjou 2 is a definitive title which improves upon all the features from its predecessor, being more expansive, packing more content and playing better. Unfortunately, it was never made widely accessible outside of Japan due to the limited sales of the first entry. But not anymore! In 2013, Aaron Tokunaga-Chmielowiec took upon himself to translate the title into English, and with the gracious help and service of other volunteers, the impromptu team managed to give all the attention to detail that this series deserves, finally rendering it playable to fans worldwide. Take your time and get to know the project better!